The little point values that display from PQ are welcome updates that look clean and modern. It also includes Ultra levels now, which is highly appreciated. I also really like the new level select screen organization the matrix-like arrangement is cleaner and is much easier to look at than before. Now that I can do so offline, I can stay away from you monsters much more. Recently I've been online a lot more simply because I wanted to play the gem hunt levels. Co-Op, Gem Hunt, Collection, King of the Hill, Race / Singleplayer Customs, Hide and Seek, TagĪdditionally, we will accept levels for Multiplayer for this year's Xmas Event and next year's Summer Fun event.Īt some point I'm going to make a post of gratitude and sappy appreciation for the vast amount of content that's been added to this game thanks to the community at large, but let's just look at what we have here for now. If you want to help out, we are currently accepting levels for the following current and upcoming game modes: There are still numerous items on our TODO list and it is unlikely we will accept further requests from the community at this point. In accordance to the Marble Blast Development Timeline, we will continue actively working on future updates to Marble Blast Platinum for another three months, and release updates more frequently. Removed a lot of unused code and leftover images Dozens of fixes relating to Online experience, some of which include but are not limited to: Spectators, Handicaps, Dedicated Servers unable to play levels with Moving Platforms, Particles crashing the game and Teams Mode not working properly > Ring (Multiplayer, Advanced Level #11): Level problems fixed and it is fully playable. > Moving Platform Monster Course (Level Packs 30-39, Level #26): Bumper and Technostick sections are fixed > Monster Speedway Qualifying, To The Moon and Block Party: no longer look for missing textures > The Tale of the Tall Skyscraper: Decreased Ultimate Time from 6:40 -> 5:30 > The Tale of the Tall Skyscraper, Frictional Ascent, Space Station and Speed Attack: Instant/IContinueToTime to problematic Moving Platforms to instantly come back. For example, no more Fast Mode, but adds Disable Taunts. Organization of the Server Settings screen adds new options and removes unused ones. Organization of the Level Select screen for Offline and Online Singleplayer for easier browsing between games and difficulties. Major engine rework means faster radar (radar mode 3 no longer lags), lots of synchronization to help smooth the Multiplayer experience and more fixes to bugs and crashes. This includes Blast, Ultra Blast and Mega Marble support offline. Marble Blast Ultra and Gem Hunt levels are now playable offline. Level Rating: Upvote, Downvote or remain Neutral to every level online! PlatinumQuest features: Collecting gems online will now display their point value above the marble, added Moving Objects system, Instant/IContinueToTime to Moving Platforms which allows to instantly restart them, coloring of path nodes in the Level Editor and lastly a Gravity Trigger with a new custom level on Multiplayer (Sphere Plates) to go with it. Major thanks to Regislian and Kalle29 for working on all new Gold, Platinum and Ultimate Times for all 281 levels. Co-Op mode: Replay all the Singleplayer levels in Co-Op mode (accessible via Multiplayer) as well as Custom levels. This patch contains cumulative updates since 1.51's release as well as plenty of new content and bugfixes. After half a year in the works, The Platinum Team is proud to announce the release of the next patch to Marble Blast Platinum, version 1.60.
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